NOW AVAILABLE: _a ship on the line by Vincent A. Cellucci & Christopher Shipman and Love and Other Lethal Things by K. R. Copeland!

Please welcome our new Fiction Editor, Justin Herrmann, and congratulate Michelle Greenblatt and Jeremy Hight on their evolving roles at Unlikely! We are currently looking for a new Art Director. Interested in applying?

Recent Articles:

Four Sketches by Gary Panter
Jeremy Hight Interviews Gary Panter
Jeremy Hight Interviews Mark C. Marino
Jeremy Hight Interviews Austin Islam
Jeremy Hight Interviews Janice Lee
Jeremy Hight Interviews Mez Breeze
Three Visual Poems by Tom Cassidy
Five Visual Poems by Baron and Jukka-Pekka Kervinen
Five Visual Poems by Bela Grimm and Jukka-Pekka Kervinen
Ten Visual Poems by John M. Bennett and Jukka-Pekka Kervinen
Four Visual Poems by John M. Bennett
Two Visual Poems by John M. Bennett and Matthew Stolte
Two Visual Poems by John M. Bennett and Jim Leftwich
Forty-One Visual Poems by Jim Leftwich
Four Visualish Poems by Jefferson Hansen
Three Poems by Yuriy Tarnaswky
Three Visualish Poems by Vernon Frazer
Three Poems by Jeffrey Side
Three Poems by mark hartenbach
Three Edie Sedgwicks by Kyle Hemmings
Three Poems by Peter Marra
Three Poems by Michael McAloran
Three Poems by Billy Cancel
Two Poems by Jeff Harrison
Two Poems by Wendy Taylor Carlisle
Two Poems by Clare L. Martin
Two Poems by David Allen Sullivan
Two Poems by Anne Elezabeth Pluto
Two Poems by Jay Sizemore
Two Poems by L. Wayne Russell
Two Poems by Mark Young
Two Poems by Ndaba Sibanda
Two Poems by John M. Bennett
Feathers in da Sky: Poetry by Joe Balaz
Drawing Room: Poetry by Benjamin Bailey
A Day in Marble Hill: Poetry by Charles Clifford Brooks III
T'Shuva: Poetry by Alan Fyfe
So Say the Fundementalists: Poetry by Ally Malinenko
Selections from Statevillainy by K. R. Copeland
Righteousness in the Hour of Stupidity by Willis Gordon
The State of Literature by Nbada Sibanda
What We Could Do with a Postal Savings Bank by Ellen Brown
Brian McAfee on child fatalities from easily-treatable diseases
Dennis Weiser on the death of journalism
Jordan Flaherty on the trans community as part of the gay rights movement
Dead or Alive: Fiction by Alain Marciano
She's a Steal: Fiction by J. Donnelly
Two Short Stories by Elizabeth McGuire
Three Drawings by Randy Adams
Jeremy Hight interviews Randy Adams
Five Drawings by Vanessa Martinez
Two Short Movies by Matthijs Vlot
Three Short Movies by Talan Memmott
Jeremy Hight interviews Talan Memmott
Jeremy Hight interviews Daniel Rehn
Jeremy Hight interviews Beach Sloth


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Nowhere
a game by Anastasia Salter
from Jeremy Hight's 'Ethan has nowhere to go'

Directions:
Press A to move left.
Press D to move right.
Press W to jump.


"Ethan Has Nowhere To Go" was a short story written by Jeremy Hight. It was about to be published when he pulled it. It will never be published. These solicited works are Ethan. These works are the story.

The text exists only to be used as a nameless trigger, as a bit of back end, like HTML code.


"Nowhere" re-imagines "Ethan has nowhere to go" as a platformer in which the player, as Ethan, is complicit in the slow elimination of the community around him. The text of the story is reduced to a short poem that repeats at the center of the screen, providing an internal monologue as the player guides Ethan towards the inevitability of an empty landscape. The mechanics of a platformer are likewise tied to a history of inevitability and two-dimensional interactions. Throughout play, the rain intensifies as Ethan pushes away layers of memory and confronts the shell of suburbia that is all that remains of his childhood. Nowhere is built in HTML5 using Construct 2. The music, "Windchimes, Rain, Wind, Thunderstorm," is created by Acoustic_Mirror under a Creative Commons license.


Anastasia Salter is an assistant professor at the University of Baltimore, where she directs the graduate programs in interaction design and information architecture and teaches game design and digital media. She has two books forthcoming in 2014: What is Your Quest? From Adventure Games to Interactive Books from the University of Iowa Press and, co-authored with John Murray, Flash: Building the Interactive Web from MIT Press. Her infinite canvas collaboration with John Murray, "View from Within," will be on display at the ELO 2014 Media Arts show.



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